/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/graphicalculturetype.txt, /Hearts of Iron IV/common/autonomous_states/*.txt, /Hearts of Iron IV/common/technology_sharing/*.txt, /Hearts of Iron IV/history/units/SCO_1939.txt, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/common/country_tags/*.txt, the last read file being marked as map/cities.txt, Additional details on the technology groups can be found on the dedicated article, https://hoi4.paradoxwikis.com/index.php?title=Country_creation&oldid=60729, Play If you don't go historical, you can't expect the AI to! If the origin point is set to top left rather than bottom left, the image will appear flipped upside down. on Paradox technology, Legal Hopefully a mod will give us this option. You need to sign in or create an account to do that. and our C:\Games\Steam\steamapps\common\Hearts of Iron IV\common\decisions\formable_nation_decisions.txt DO NOT change this file, you simple use it to see how to make one. 71 Badges. ! Cookie Notice These include: This can only be used in country names, regardless if it's an automatically-applying name or a cosmetic tag. This will position the focus relative to that focus, adding the x and y values to the other focus' position (after calculating that one's relative_position_id too). 1 / 2. Within the file, localisation can be added accordingly: The localisation key follows the formatting of TAG_ideology, where TAG is to be replaced with the country's tag and ideology is to be replaced with the ideology group. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. I've wanted that forever 25 Nicolasrmt 5 yr. ago The ability to rename your country is currently not moddable in HOI4 However with scripted guis you can do stuff like: Choosing country ideology Choosing borders (by adding more states/provinces to your country) Choosing bonuses if any Insta-constructing stuff etc.. 10 [deleted] 5 yr. ago Yes ! Join. The country will exist as long as an entry in /Hearts of Iron IV/common/country_tags/*.txt exists. In base game, it's most commonly the same as the country's regular name but with "the " (Beginning with a lowercase letter as [TAG.GetNameDefCap] exists for otherwise) inserted in the beginning, Autonomous state with a specific country as overlord. A proper file path looks like "gfx/leaders/leader_unknown.dds". ENG_SCO_autonomy_dominion or COUNTRY_SCO_democratic_autonomy_dominion). If the country will exist at the start, an order of battle is necessary for the country to have an army. Export to Game exports your map with all the .bmp & .dds files you've created, packaging/organizing them and making it into a mod that gets dropped in your /Documents/Paradox Interactive/Hearts Of Iron IV/mod/ folder. At times, the land order of battle can also be divided into multiple, most commonly if there are any references to tank equipment within force_equipment_variants or starting equipment production. This means the colour appearing in-game will be slightly darker and less saturated (closer to a shade of grey) than defined in the file. It would allow to make fun custom games without mods. when you whant to add several puppets, do you Write the same text just beaneth it again, like: Reddit and its partners use cookies and similar technologies to provide you with a better experience. Additionally, it has to use the UTF-8-BOM text encoding. Either one is optional, however it's recommended for a country to have some sort of a flag regardless which ideology group it has (Meaning either that there's a non-specific flag optionally alongside some ideology group-specific ones or that each ideology group in the mod has a specific flag for this country). If you think that for every problem there is a simple and easy solution, either you don't understand what is a problem or you don't understand what is a solution. The guide below presumes that you understand the basics of how to create a mod. A list of autonomous states can be found in /Hearts of Iron IV/common/autonomous_states/*.txt files. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. I am trying some stuff with blender, but always get weird results with the skeleton. Is there a mod that lets you create your own nation like in EU4? set_stability = 0.7 defines the Stability that a country will have at the start of the game, defined on the scale from 0 to 1. Alternatively, copy, rename, and edit a similar file. For each one of these, the same if statements are used: Note that else only works in its nested form in history files. There are some requirements for this to function properly however. To reiterate, this must be a state ID, not a province ID. Sorry for the long away time, been in other projects. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You are using an out of date browser. "You will not argue with, comment on or question the actions/authority/ or comments of the Paradox staff (Administrators, Moderators, etc.) If nothing in the history file after a certain point applies, this is likely the cause. 25. r/hoi4. A dynamic country is one that doesn't have explicit data defined, but instead copies it on the fly from an original country that it branches off. V9 support No files were found matching the criteria specified. Map modding for HoI4 is trial and error, you're going to need to make heavy use of the logs folder in your Documents/Paradox Interactive/HoI4 directory, while I would give troubleshooting here, I've spent 5 hours making this guide, use Google, Trying to use it to make a mod but it seems that it is broke now. 94. r/hoi4. In this case, 121 is the state Lothian, which contains Edinburgh as the largest victory point. Shows up on the world map and with the [TAG.GetName]. In order to use technology sharing groups, add_to_tech_sharing_group = my_tech_group can be used in each country's history file. If you want custom nations, make them you're self. 16 days ago. These modifiers do not get applied when using the tag_color console command. in a public forum. It first needs to be defined in the same file as an instant effect or in the country history file. If . This name list is specified in /Hearts of Iron IV/common/names/*.txt. However, make sure that the character is recruited beforehand and has a country leader role within their definition. These are what can be used: Naval and air units are divided into two separate orders of battle. TerrainInput.bmp is what controls what terrain types appear where, this too is controlled via a 24-bit depth 5632x2048 BMP file and uses colors to differentiate between biomes. Contents 1 Territory 1.1 Cost 2 Government 2.1 Ruler 2.1.1 Ruler cost 2.1.2 Heir cost 2.1.3 Consort cost 2.2 Government 2.3 Available government types 2.4 Technology group 2.5 Other 3 Ideas 3.1 Administrative it could be good to made with this tool Austrian Empire in its 1848 borders:british government type,german military model.How do you think? A guide on making your own custom nation, from the very basics to the more advanced areas. Used within country history files as an argument deciding the loaded order of battle file, deciding the amount of divisions and where they are located. An aggressive early play style or loads of resources ripe for conquering or helping your t Rate it! This does mean that some countries will appear not to change name, due to their name in this other file being called up after. Scan this QR code to download the app now. But I'm asking how to make your own formable nation. The file has to be called colors.txt, and so it will overwrite the base game file if the entry is added. one question i made a own country everything is good then i made my second country. In this case, "32-bit", "32 bits per pixel (bpp)", and "32 bitdepth" have the exact same meaning. Besides that the Custom Start option surely will find its way back into HoI IV again sooner or later. For more information, please see our Should you wish to do so you are directed to contact the Paradox staff via PM", When Murder Solves Everything - a CK3 Flanders AAR. Or sign in with your social account: Link to Customized Nations by selecting a button and using the embed code provided, Hearts of Hungarians - A hungarian expansion mod. For example, pure green (i.e. 1 More posts from r/eu4 309K subscribers ForgingIron 5 days ago Found an Easter Egg: if Sweden is a great power and you hover over Stockholm in the Great Power mapmode. * aside from the version? This in combination with any basic hoi4 mod tutorial should be enough to get you started. THEY HAVE A NEW WEBSITE WITH NEW AND DIFFERENT FEATURES.. There are some country tags that must be avoided, as they will cause in-game confusion whether something is meant to be a reference to a country or not. In some editors where the bitdepth isn't settable when exporting but rather static without allowing the user to draw anything that the bitdepth doesn't allow, 32-bit means RGB image mode alongside an alpha channel used for transparency present within the image. The nation designer is a tool that was introduced in the El Dorado DLC, in February 2015. All country tags must be unique. How to create your own formable nation? set_war_support = 0.5 defines the War support that a country will have at the start of the game. It allows the player to create custom nations. Similar to stability, it is defined on the scale from 0 to 1, the prior example of 0.5 being 50%. Since this can depend on DLC, for ships, tanks, and airplanes, a DLC check can be used as the following: If you want to edit something about your country, but only want it applied after a specific date (as in 1939 bookmark for example), a block with a date (in the YYYY.MM.DD format) can be used as this: In particular, this would replace the used order of battle with /Hearts of Iron IV/history/units/SCO_1939.txt and add atomic_research, nuclear_reactor, and nukes technologies to the ones the country already has researched. Specific names of different types of units and their support companies can be found in /Hearts of Iron IV/common/units. 4; 1; Reactions: Reply. tested. It may not display this or other websites correctly. I'm looking for a feature that lets you customize your own unique faction like you could do in eu4. As a note, any unnecessary closing bracket will stop the execution of the file prematurely, leading anything afterwards to not be read. Below you will see multiple different images and links based off of the guides I have seen in the past as well as the info needed to make a custom nation and most of its constituent parts. so in 1936 x land is owned and 1939 x and z land is owned. 0:00 / 23:10 [CHECK DESCRIPTION] HOI4 Custom Countries EASY WAY - HOI 4 Modding Tutorial 5,556 views Aug 9, 2020 THIS VIDEO IS OUTDATED. V8 support for 1.3 . ColorMap.dds affects how the map terrain looks cosmetically, applying the textures you specified back during your creation of TerrainInput.bmp (I also think its affected by, RiverMap.bmp is simple, it allows you to generate rivers leading to/from lakes and shorelines. New comments cannot be posted and votes cannot be cast. I copied over Mongolia's country file, then renamed it to be Vierreich's file. As a byproduct of how the engine works, countries with no order of battle will have broken buildings: any building constructed via an effect will not apply to the country immediately, rendering them impossible to use until the consumer goods percentage changes or a savefile gets reloaded. Valve Corporation. I'll pull Germany's country file for it since they both share similar geographic positions on the map. Each one is constructed in the manner of oob = "filename", which would link to the /history/units/filename.txt file. Customized nations mod. * to 1.9. Cookie Notice The exact folder path is actually irrelevant, as long as the file is contained within the localisation folder or any of its subfolders at any depth level. Despite the fact that the latter doesn't seem to be subject-related, it cannot be used in names of independent countries. 3.1K 81 mertcatal 4 days ago To create a tag, add a new file to /common/country_tags (or edit an existing file, though creating a new one is preferable due to making the mod easier to make compatible to newer game versions) and add a line similar to SCO = "countries/Scotland.txt", where countries/Scotland.txt is the address of the country file that will be created/edited, located in /common/countries.
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